The Lua CJSON module provides JSON support for Lua.
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Features
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Fast, standards compliant encoding/parsing routines
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Full support for JSON with UTF-8, including decoding surrogate pairs
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Optional run-time support for common exceptions to the JSON
specification (infinity, NaN,..)
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No dependencies on other libraries
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Caveats
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Lua CJSON is covered by the MIT license. Review the file LICENSE for
details.
Feel free to email me if you have any patches, suggestions, or comments.
Lua CJSON requires either Lua 5.1, Lua 5.2, or
LuaJIT to build.
The build method can be selected from 4 options:
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Make
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Unix (including Linux, BSD, Mac OSX & Solaris), Windows
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CMake
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Unix, Windows
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RPM
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Linux
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LuaRocks
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Unix, Windows
2.1. Make
The included Makefile has generic settings.
First, review and update the included makefile to suit your platform (if
required).
Next, build and install the module:
Or install manually into your Lua module directory:
make
cp cjson.so $LUA_MODULE_DIRECTORY
2.2. CMake
CMake can generate build configuration for many
different platforms (including Unix and Windows).
First, generate the makefile for your platform using CMake. If CMake is
unable to find Lua, manually set the LUA_DIR environment variable to
the base prefix of your Lua 5.1 installation.
While cmake is used in the example below, ccmake or cmake-gui may
be used to present an interface for changing the default build options.
mkdir build
cd build
# Optional: export LUA_DIR=$LUA51_PREFIX
cmake ..
Next, build and install the module:
make install
# Or:
make
cp cjson.so $LUA_MODULE_DIRECTORY
2.3. RPM
Linux distributions using RPM can create a package via
the included RPM spec file. Ensure the rpm-build package (or similar)
has been installed.
Build and install the module via RPM:
rpmbuild -tb lua-cjson-2.1.0.tar.gz
rpm -Uvh $LUA_CJSON_RPM
2.4. LuaRocks
LuaRocks can be used to install and manage Lua
modules on a wide range of platforms (including Windows).
First, extract the Lua CJSON source package.
Next, install the module:
cd lua-cjson-2.1.0
luarocks make
Note
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LuaRocks does not support platform specific configuration for Solaris.
On Solaris, you may need to manually uncomment USE_INTERNAL_ISINF in
the rockspec before building this module. |
2.5. Build Options (#define)
Lua CJSON offers several #define build options to address portability
issues, and enable non-default features. Some build methods may
automatically set platform specific options if required. Other features
should be enabled manually.
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USE_INTERNAL_ISINF
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Workaround for Solaris platforms missing isinf.
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DISABLE_INVALID_NUMBERS
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Recommended on platforms where strtod /
sprintf are not POSIX compliant (eg, Windows MinGW). Prevents
cjson.encode_invalid_numbers and cjson.decode_invalid_numbers from
being enabled. However, cjson.encode_invalid_numbers may still be
set to "null". When using the Lua CJSON built-in floating point
conversion this option is unnecessary and is ignored.
2.5.1. Built-in floating point conversion
Lua CJSON may be built with David Gay’s
floating point conversion routines. This can
increase overall performance by up to 50% on some platforms when
converting a large amount of numeric data. However, this option reduces
portability and is disabled by default.
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USE_INTERNAL_FPCONV
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Enable internal number conversion routines.
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IEEE_BIG_ENDIAN
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Must be set on big endian architectures.
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MULTIPLE_THREADS
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Must be set if Lua CJSON may be used in a
multi-threaded application. Requires the pthreads library.
3.1. Synopsis
-- Module instantiation
local cjson = require "cjson"
local cjson2 = cjson.new()
local cjson_safe = require "cjson.safe"
-- Translate Lua value to/from JSON
text = cjson.encode(value)
value = cjson.decode(text)
-- Get and/or set Lua CJSON configuration
setting = cjson.decode_invalid_numbers([setting])
setting = cjson.encode_invalid_numbers([setting])
keep = cjson.encode_keep_buffer([keep])
depth = cjson.encode_max_depth([depth])
depth = cjson.decode_max_depth([depth])
convert, ratio, safe = cjson.encode_sparse_array([convert[, ratio[, safe]]])
3.2. Module Instantiation
local cjson = require "cjson"
local cjson2 = cjson.new()
local cjson_safe = require "cjson.safe"
Import Lua CJSON via the Lua require function. Lua CJSON does not
register a global module table.
The cjson module will throw an error during JSON conversion if any
invalid data is encountered. Refer to cjson.encode
and cjson.decode for details.
The cjson.safe module behaves identically to the cjson module,
except when errors are encountered during JSON conversion. On error, the
cjson_safe.encode and cjson_safe.decode functions will return
nil followed by the error message.
cjson.new can be used to instantiate an independent copy of the Lua
CJSON module. The new module has a separate persistent encoding buffer,
and default settings.
Lua CJSON can support Lua implementations using multiple preemptive
threads within a single Lua state provided the persistent encoding
buffer is not shared. This can be achieved by one of the following
methods:
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Disabling the persistent encoding buffer with
cjson.encode_keep_buffer
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Ensuring each thread calls cjson.encode separately (ie,
treat cjson.encode as non-reentrant).
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Using a separate cjson module table per preemptive thread
(cjson.new)
Note
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Lua CJSON uses strtod and snprintf to perform numeric conversion as
they are usually well supported, fast and bug free. However, these
functions require a workaround for JSON encoding/parsing under locales
using a comma decimal separator. Lua CJSON detects the current locale
during instantiation to determine and automatically implement the
workaround if required. Lua CJSON should be reinitialised via
cjson.new if the locale of the current process changes. Using a
different locale per thread is not supported. |
3.3. decode
value = cjson.decode(json_text)
cjson.decode will deserialise any UTF-8 JSON string into a Lua value
or table.
UTF-16 and UTF-32 JSON strings are not supported.
cjson.decode requires that any NULL (ASCII 0) and double quote (ASCII
34) characters are escaped within strings. All escape codes will be
decoded and other bytes will be passed transparently. UTF-8 characters
are not validated during decoding and should be checked elsewhere if
required.
JSON null will be converted to a NULL lightuserdata value. This can
be compared with cjson.null for convenience.
By default, numbers incompatible with the JSON specification (infinity,
NaN, hexadecimal) can be decoded. This default can be changed with
cjson.decode_invalid_numbers.
Example: Decoding
json_text = '[ true, { "foo": "bar" } ]'
value = cjson.decode(json_text)
-- Returns: { true, { foo = "bar" } }
Caution
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Care must be taken after decoding JSON objects with numeric keys. Each
numeric key will be stored as a Lua string. Any subsequent code
assuming type number may break. |
3.4. decode_invalid_numbers
setting = cjson.decode_invalid_numbers([setting])
-- "setting" must be a boolean. Default: true.
Lua CJSON may generate an error when trying to decode numbers not
supported by the JSON specification. Invalid numbers are defined as:
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infinity
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not-a-number (NaN)
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hexadecimal
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true
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Accept and decode invalid numbers. This is the default
setting.
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false
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Throw an error when invalid numbers are encountered.
The current setting is always returned, and is only updated when an
argument is provided.
3.5. decode_max_depth
depth = cjson.decode_max_depth([depth])
-- "depth" must be a positive integer. Default: 1000.
Lua CJSON will generate an error when parsing deeply nested JSON once
the maximum array/object depth has been exceeded. This check prevents
unnecessarily complicated JSON from slowing down the application, or
crashing the application due to lack of process stack space.
An error may be generated before the depth limit is hit if Lua is unable
to allocate more objects on the Lua stack.
By default, Lua CJSON will reject JSON with arrays and/or objects nested
more than 1000 levels deep.
The current setting is always returned, and is only updated when an
argument is provided.
3.6. encode
json_text = cjson.encode(value)
cjson.encode will serialise a Lua value into a string containing the
JSON representation.
cjson.encode supports the following types:
The remaining Lua types will generate an error:
Lua CJSON will escape the following characters within each UTF-8 string:
All other bytes are passed transparently.
Caution
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Lua CJSON will successfully encode/decode binary strings, but this is
technically not supported by JSON and may not be compatible with other
JSON libraries. To ensure the output is valid JSON, applications should
ensure all Lua strings passed to cjson.encode are UTF-8.
Base64 is commonly used to encode binary data as the most efficient
encoding under UTF-8 can only reduce the encoded size by a further
~8%. Lua Base64 routines can be found in the
LuaSocket and
lbase64 packages.
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Lua CJSON uses a heuristic to determine whether to encode a Lua table as
a JSON array or an object. A Lua table with only positive integer keys
of type number will be encoded as a JSON array. All other tables will
be encoded as a JSON object.
Lua CJSON does not use metamethods when serialising tables.
Lua arrays with missing entries (sparse arrays) may optionally be
encoded in several different ways. Refer to
cjson.encode_sparse_array for details.
JSON object keys are always strings. Hence cjson.encode only supports
table keys which are type number or string. All other types will
generate an error.
Note
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Standards compliant JSON must be encapsulated in either an object ({})
or an array ([]). If strictly standards compliant JSON is desired, a
table must be passed to cjson.encode. |
By default, encoding the following Lua values will generate errors:
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Numbers incompatible with the JSON specification (infinity, NaN)
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Tables nested more than 1000 levels deep
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Excessively sparse Lua arrays
These defaults can be changed with:
Example: Encoding
value = { true, { foo = "bar" } }
json_text = cjson.encode(value)
-- Returns: '[true,{"foo":"bar"}]'
3.7. encode_invalid_numbers
setting = cjson.encode_invalid_numbers([setting])
-- "setting" must a boolean or "null". Default: false.
Lua CJSON may generate an error when encoding floating point numbers not
supported by the JSON specification (invalid numbers):
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infinity
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not-a-number (NaN)
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true
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Allow invalid numbers to be encoded. This will generate
non-standard JSON, but this output is supported by some libraries.
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"null"
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Encode invalid numbers as a JSON null value. This allows
infinity and NaN to be encoded into valid JSON.
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false
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Throw an error when attempting to encode invalid numbers.
This is the default setting.
The current setting is always returned, and is only updated when an
argument is provided.
3.8. encode_keep_buffer
keep = cjson.encode_keep_buffer([keep])
-- "keep" must be a boolean. Default: true.
Lua CJSON can reuse the JSON encoding buffer to improve performance.
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true
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The buffer will grow to the largest size required and is not
freed until the Lua CJSON module is garbage collected. This is the
default setting.
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false
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Free the encode buffer after each call to cjson.encode.
The current setting is always returned, and is only updated when an
argument is provided.
3.9. encode_max_depth
depth = cjson.encode_max_depth([depth])
-- "depth" must be a positive integer. Default: 1000.
Once the maximum table depth has been exceeded Lua CJSON will generate
an error. This prevents a deeply nested or recursive data structure from
crashing the application.
By default, Lua CJSON will generate an error when trying to encode data
structures with more than 1000 nested tables.
The current setting is always returned, and is only updated when an
argument is provided.
Example: Recursive Lua table
3.10. encode_number_precision
precision = cjson.encode_number_precision([precision])
-- "precision" must be an integer between 1 and 14. Default: 14.
The amount of significant digits returned by Lua CJSON when encoding
numbers can be changed to balance accuracy versus performance. For data
structures containing many numbers, setting
cjson.encode_number_precision to a smaller integer, for example 3,
can improve encoding performance by up to 50%.
By default, Lua CJSON will output 14 significant digits when converting
a number to text.
The current setting is always returned, and is only updated when an
argument is provided.
3.11. encode_sparse_array
convert, ratio, safe = cjson.encode_sparse_array([convert[, ratio[, safe]]])
-- "convert" must be a boolean. Default: false.
-- "ratio" must be a positive integer. Default: 2.
-- "safe" must be a positive integer. Default: 10.
Lua CJSON classifies a Lua table into one of three kinds when encoding a
JSON array. This is determined by the number of values missing from the
Lua array as follows:
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Normal
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All values are available.
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Sparse
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At least 1 value is missing.
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Excessively sparse
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The number of values missing exceeds the configured
ratio.
Lua CJSON encodes sparse Lua arrays as JSON arrays using JSON null for
the missing entries.
An array is excessively sparse when all the following conditions are
met:
Lua CJSON will never consider an array to be excessively sparse when
ratio = 0. The safe limit ensures that small Lua arrays are always
encoded as sparse arrays.
By default, attempting to encode an excessively sparse array will
generate an error. If convert is set to true, excessively sparse
arrays will be converted to a JSON object.
The current settings are always returned. A particular setting is only
changed when the argument is provided (non-nil).
Example: Encoding a sparse array
cjson.encode({ [3] = "data" })
-- Returns: '[null,null,"data"]'
Example: Enabling conversion to a JSON object
cjson.encode_sparse_array(true)
cjson.encode({ [1000] = "excessively sparse" })
-- Returns: '{"1000":"excessively sparse"}'
4.1. _NAME
The name of the Lua CJSON module ("cjson").
4.2. _VERSION
The version number of the Lua CJSON module ("2.1.0").
4.3. null
Lua CJSON decodes JSON null as a Lua lightuserdata NULL pointer.
cjson.null is provided for comparison.